using UnityEngine;
using System.Collections;

public class Camera_Script : MonoBehaviour {

	// Use this for initialization
	void Start ()
	{
		
	}
	
	// Update is called once per frame
	void Update ()
	{
//		if (Input.touchCount > 0 || Input.GetMouseButtonDown(0))
//		{
//			RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
//
//			if (hit.collider != null)
//			{
//				//Debug.Log (hit.collider.gameObject.name);
//
//				if (hit.collider.gameObject.CompareTag("Cubo_Azul_Solto"))
//				{
//					//hit.collider.gameObject.transform.Translate(20*Time.deltaTime,0,0);
//				}
//			}
//		}
	}
}
